Maxscripts - 3dsmax 5 required

Resize UVW

Changes the tile size on the UVW Modifier for multiple objects.

Simply select any number of objects with a UVW modifier. Run the script. Input the new values for UVW tiling, press the button. The UVW tile values will change on all select objects/UVW modifiers. Read the header file for installation instructions and known issues.

To install, run the script from max. Then you'll find it in the "neverwake" category.


Quicknoise

Assigns a unique Position Noise controller to all selected objects, or assigns a Position XYZ controller to all selected objects.

Basic example: create around 200 spheres, 4 units in size, 10 segments or so. Select them all, run the script. Use around .005 for the frequency, leave the rest as default. Click "Noise Position" and press play. To remove the noise tracks, just select all the spheres and click Position XYZ.

Known issues: REPLACES the current position controller; ie, probably doesn't work as a secondary unit in a list controller situation. Use a seed other than "zero", else you'll get the same noise track on every object. Only tested in max5 - don't know if it works in earlier versions. To install, run the script from max. Then you'll find it in the "neverwake" category.


NURBS to Spline Convertor

Converts a Point or CV Nurbs curve to a standard spline. Originally written by Jarek Dukat; I merely did some recoding to make it work with max5. Simply run the script from the main Maxscript/Run menu... I'll get around to making it a macro someday. Also, see enclosed ReadMe for known issues.

  Example Scenefiles - 3dsmax 5 required

Tank Treads

"How do I make tank treads?" Well, here's one method... it uses a path controller to guide the tread segments along. No docs, but take a look at the motion panel and trackview to see how it's set up.


Beads on a Chain

Another oft-requested effect: putting beads on a chain... ie, attaching objects to an animated spline. Some people prefer the Linked Xform method, but this file again uses a path controller. There's usually more than one way to accomplish an effect, so find which way works best for your own work.


Controlling Glow Material & Lights

A very basic example file I created for someone on maxforums. Their goal was: as the light increases, the glow decreases and vice-versa. It's done by wire paremeter linking the slider value to both the light's intensity, and the output map of the material.


Fishing Pole

Another very basic example created for a maxforums question. The goal was to use Spline IK to create a fishing pole effect. In the scene, the "line" is hand animated, as are the 3 dummy goals controlling the shape of the pole. This sort of thing could be automated using Reactor, but doing it by hand could be a bit easier and quicker to setup in some cases.